/********************************************************************************
*		(c) Ger Versluis 2000 version 10.40 6 Januari 2004		*
*		You may use this script on non commercial sites.		*
*		www.burmees.nl/menu						*
*		You may remove all comments for faster loading			*
********************************************************************************/
// Colorvariables:
// Color variables take HTML predefined color names or "#rrggbb" strings
// For transparency make colors and border color ""

var LowBgColor="#bebebe";	// Background color when mouse is not over
var HighBgColor="#32487f";	// Background color when mouse is over
var FontLowColor="#32487f";	// Font color when mouse is not over
var FontHighColor="#ffffff";	// Font color when mouse is over
var BorderColor="#32487f";	// Border color
var BorderWidthMain=1;		// Border width main items
var BorderWidthSub=1;		// Border width sub items
var BorderBtwnMain=1;		// Border between elements main items 1 or 0
var BorderBtwnSub=1;		// Border between elements sub items 1 or 0
var FontFamily="Verdana, Tahoma, Geneva, Arial, Helvetica, sans-serif";	
				// Font family menu items
var FontSize=8; 		// Font size menu items
var FontBold=1;			// Bold menu items 1 or 0
var FontItalic=0;		// Italic menu items 1 or 0
var MenuTextCentered="center";	// Item text position left, center or right
var MenuCentered="left";	// Menu horizontal position can be: 
				// left, center, right, justify, leftjustify, 
				// centerjustify or rightjustify

// PartOfWindow determines part of window to use

var MenuVerticalCentered="top";	// Menu vertical position top, middle,bottom or 
				// static
var ChildOverlap=0;		// Horizontal overlap child/ parent
var ChildVerticalOverlap=0;	// Vertical overlap child/ parent
var StartTop=0;			// Menu offset x coordinate
var StartLeft=0;		// Menu offset y coordinate
var VerCorrect=0;		// Multiple frames y correction
var HorCorrect=0;		// Multiple frames x correction
var DistFrmFrameBrdr=2;		// Distance between main menu and frame border
var LeftPaddng=3;		// Left padding
var TopPaddng=5;		// Top padding
var FirstLineHorizontal=0;	// First level items layout horizontal 1 or 0
var MenuFramesVertical=1;	// Frames in cols or rows 1 or 0
var DissapearDelay=100;		// Delay before menu folds in
var UnfoldDelay=10;		// Delay before sub unfolds	
var TakeOverBgColor=1;		// Menu frame takes over background color subitem
				// frame
var FirstLineFrame="navigation";// Frame where first level appears
var SecLineFrame="space";	// Frame where sub levels appear
var DocTargetFrame="space";	// Frame where target documents appear
var TargetLoc="MenuPos";	// Span id for relative positioning
var MenuWrap=1;			// Enables/ disables menu wrap 1 or 0
var RightToLeft=0;		// Enables/ disables right to left unfold 1 or 0
var BottomUp=0;			// Enables/ disables Bottom up unfold 1 or 0
var UnfoldsOnClick=0;		// Level 1 unfolds onclick/ onmouseover

// The script precedes your relative links with BaseHref
// For instance: 
// when your BaseHref= "http://www.MyDomain/" and a link in the menu is 
// "subdir/MyFile.htm", the script renders to: 
// "http://www.MyDomain/subdir/MyFile.htm"
// Can also be used when you use images in the textfields of the menu
// "MenuX=new Array("<img src=\""+BaseHref+"MyImage\">"
// For testing on your harddisk use syntax like: 
// BaseHref="file:///C|/MyFiles/Homepage/"
var BaseHref="";		// BaseHref lets you specify the root directory 
				// for relative links. 

// Arrow source, width and height.
// If arrow images are not needed keep source ""
var Arrws=[BaseHref+"images/menu/tri.gif",5,10,BaseHref+"images/menu/tridown.gif",10,5,BaseHref+"images/menu/trileft.gif",5,10,BaseHref+"images/menu/triup.gif",10,5];

var MenuUsesFrames=0;		// MenuUsesFrames is only 0 when Main menu, 
				// submenus, document targets and script are in 
				// the same frame. In all other cases it must be 1
var RememberStatus=0;		// RememberStatus: When set to 1, menu unfolds to
				// the presetted menu item. When set to 2 only 
				// the relevant main item stays highligthed. The 
				// preset is done by setting a variable in the 
				// head section of the target document:
				// <head>
				// <script type="text/javascript">
				// var SetMenu="2_2_1";
				// </script>
				// </head>
				// 2_2_1 represents the menu item 
				// Menu2_2_1=new Array(.......
var PartOfWindow=.8;		// PartOfWindow: When MenuCentered is justify, 
				// sets part of window width to stretch to

// Below some pretty useless effects, since only IE6+ supports them.
// I provided 3 effects: MenuSlide, MenuShadow and MenuOpacity.
// If you don't need MenuSlide just leave in the line var MenuSlide=""; delete 
// the other MenuSlide statements
// In general leave the MenuSlide you need in and delete the others.
// Above is also valid for MenuShadow and MenuOpacity.
// You can also use other effects by specifying another filter for MenuShadow and
// MenuOpacity.
// You can add more filters by concanating the strings.

var BuildOnDemand=0;		// 1/0 When set to 1 the sub menus are build when
				// the parent is moused over
var BgImgLeftOffset=5;		// Only relevant when bg image is used as rollover
var ScaleMenu=0;		// 1/0 When set to 0 Menu scales with browser 
				// text size setting
var HooverBold=0;		// 1 or 0
var HooverItalic=0;		// 1 or 0
var HooverUnderLine=0;		// 1 or 0
var HooverTextSize=0;		// 0=off, number is font size difference on hoover
var HooverVariant=0;		// 1 or 0
var MenuSlide="";
var MenuSlide="progid:DXImageTransform.Microsoft.RevealTrans(duration=.5, transition=19)";
var MenuSlide="progid:DXImageTransform.Microsoft.GradientWipe(duration=.5, wipeStyle=1)";
var MenuShadow="";
var MenuShadow="progid:DXImageTransform.Microsoft.DropShadow(color=#888888, offX=2, offY=2, positive=1)";
var MenuShadow="progid:DXImageTransform.Microsoft.Shadow(color=#888888, direction=135, strength=3)";
var MenuOpacity="";
var MenuOpacity="progid:DXImageTransform.Microsoft.Alpha(opacity=75)";
function BeforeStart(){return}
function AfterBuild(){return}
function BeforeFirstOpen(){return}
function AfterCloseAll(){return}
